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Donkeykong audio
Donkeykong audio






donkeykong audio

I’m guessing due to tolerance differences in the parts. BTW, the analog sound on each PCB that I have is slightly, but noticeably, different. I have 4 original DK boards and an original machine to go by. I’m traveling, but I’ll check on this when I get home. I hope everyone concerned can try it out for themselves and sanity check my assessment before this gets released. I'm not sure why it sounds so off based on the modeling approach taken which is closer to what actually happens and I haven't seen much negative feedback. The existing samples are closer to correct. It sounds too high pitched and squeaky compared to the original. I'd think though that anyone sensitive enough to want an improvement in the existing walking sound would not be convinced that this is an improvement.

donkeykong audio

I'm in the camp that was slightly bothered by the samples in that they can't reproduce the random nature of how the walking sound is actually produced. I commented on the original PR that got merged. What addons are you using, power adapter, does it also happen when you don't have any expansion boards and peripherals attached? Thank you for reporting this, do you have any more information for me to reproduce? Upon launch the game just sits there glitching and playing the mario death sound over and over. I'm using the 4/29 rbf along with the included mra. If you like the work, and want me to support me to keep on building these analog sound implementations, become a patron Persuaded by the enthusiasm here and on the Discord, I've created a Patreon, to help me be able to spend more time on these projects. It is great to see so much enthusiasm around the analog sounds of these arcades!

#Donkeykong audio download#

The release pullrequest is pending, but you can already download the build here: The walk sound is integrated into the DK core.








Donkeykong audio